Interactive Prototype
Panoramic Virtual Tour
A Unity-based virtual tour prototype for exploring architectural spaces through 360° panoramas and hotspot navigation.
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Project Gallery

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Project Overview
I developed this prototype with a team during my internship in the IT Division of PT Duta Basis Dataprima. It was intended to support project presentations to clients, with the completed prototype demonstrated internally to the director.
Using 3D models created by other team members, I prepared and rendered panoramas in Lumion Pro, then built the viewing controls, hotspot navigation, and scene transitions in Unity.
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My Contribution
- Prepared panorama viewpoints, materials, and lighting in Lumion Pro using 3D models supplied by the team.
- Rendered panoramas and integrated them into Unity for 360° viewing.
- Built mouse and touch controls with reusable hotspot navigation in C#.
- Implemented asynchronous scene transitions and a persistent PlayerRig.
This project strengthened my experience in turning a team’s architectural visuals into an interactive experience in Unity.
Tech Stack
- Unity
- C#
- Lumion Pro
- Physics Raycast
- Scene Management
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System Scope
■01 // Panorama Preparation
- Team-supplied 3D architectural models.
- Panorama viewpoints, materials, lighting, and reflections in Lumion Pro.
- 78 rendered panoramas.
■02 // 360° Exploration
- Panorama integration in Unity.
- 360° viewing controls.
- Mouse and touch interaction.
■03 // Hotspot Navigation & Scene Management
- Reusable hotspots using C#, Physics Raycast, and BoxCollider.
- Asynchronous transitions across a structure of up to 79 scenes.
- Persistent PlayerRig between scenes.





