[10 // Interactive Prototype]
Panoramic Virtual Tour
- Unity
- C#
- Lumion
- Physics Raycast
- Scene Management

[01]
Overview
This Unity panoramic-tour prototype was built during a one-month internship in the IT division of PT Duta Basis Dataprima.
It organizes 78 rendered panoramas into a navigable structure of up to 79 scenes using 360 View and hotspot-based movement.
[02]
My Contribution
- Prepared 78 panorama renders in Lumion for use inside Unity scenes.
- Built reusable 360 View and hotspot-navigation behavior in C#.
- Implemented mouse and touch selection through Physics Raycast and BoxCollider targets.
- Added asynchronous scene loading and a persistent PlayerRig, then presented the completed prototype to the director.
[03]
Key Technical Notes
- The documented scene structure includes initialization, lobby, and Scene1 through Scene77.
- Reusable hotspot objects connect panoramic locations through scene transitions.
- Physics Raycast and BoxCollider provide a shared selection mechanism for mouse and touch input.
- Asynchronous loading changes scenes while the PlayerRig persists between them.
[04]
Visual Evidence



[05]
Tech Stack
- Unity
- C#
- Lumion
- Physics Raycast
- Scene Management
[06]
Status & Link
Completed prototype
Source repository or production deployment is private.