ANNAS TRI WIDAGDO/PORTFOLIO · 2026
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Interactive Prototype

Panoramic Virtual Tour

A Unity-based virtual tour prototype for exploring architectural spaces through 360° panoramas and hotspot navigation.

Role
Junior Game Developer Intern
Period
July–August 2024
Status
Completed Prototype
View Project Files↗
[01]

Project Gallery

Enlarge Image
Office meeting room interior showing conference table layout, interior finishes, and window exterior views.
Panoramic Virtual Tour title screen and main menu over the 3D building facility landscape.
Aerial bird-eye panorama showing the industrial building complex layout, roof structures, and open courtyard.
Facility entrance gate perimeter panorama equipped with interactive navigation hotspot pins.
Courtyard garden panorama featuring landscaped greenery, building facade, and virtual navigation pins.
Factory production floor interior displaying machinery lines and navigation hotspot markers.
Mezzanine platform view overlooking the manufacturing machinery and overhead building structure.
Office meeting room interior showing conference table layout, interior finishes, and window exterior views.
Panoramic Virtual Tour title screen and main menu over the 3D building facility landscape.
Enlarge Image
[01]Main menu title screen providing initial access to start interactive virtual exploration of the building facility.
01 / 07
[02]

Project Overview

I developed this prototype with a team during my internship in the IT Division of PT Duta Basis Dataprima. It was intended to support project presentations to clients, with the completed prototype demonstrated internally to the director.

Using 3D models created by other team members, I prepared and rendered panoramas in Lumion Pro, then built the viewing controls, hotspot navigation, and scene transitions in Unity.

[03]

My Contribution

  • 01Prepared panorama viewpoints, materials, and lighting in Lumion Pro using 3D models supplied by the team.
  • 02Rendered panoramas and integrated them into Unity for 360° viewing.
  • 03Built mouse and touch controls with reusable hotspot navigation in C#.
  • 04Implemented asynchronous scene transitions and a persistent PlayerRig.

This project strengthened my experience in turning a team’s architectural visuals into an interactive experience in Unity.

■Tech Stack
  • Unity
  • C#
  • Lumion Pro
  • Physics Raycast
  • Scene Management
[04]

System Scope

■01 // Panorama Preparation
  • 01Team-supplied 3D architectural models.
  • 02Panorama viewpoints, materials, lighting, and reflections in Lumion Pro.
  • 0378 rendered panoramas.
■02 // 360° Exploration
  • 01Panorama integration in Unity.
  • 02360° viewing controls.
  • 03Mouse and touch interaction.
■03 // Hotspot Navigation & Scene Management
  • 01Reusable hotspots using C#, Physics Raycast, and BoxCollider.
  • 02Asynchronous transitions across a structure of up to 79 scenes.
  • 03Persistent PlayerRig between scenes.