ANNAS TRI WIDAGDO/PORTFOLIO · 2026
VOL. 01 // TECHNICAL ARCHIVE
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←Back to Projects[INDEX // 10] / EN / PROJECTS / panoramic-virtual-tour
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●[10 // Interactive Prototype]

Panoramic Virtual Tour

  • Unity
  • C#
  • Lumion
  • Physics Raycast
  • Scene Management
Role
Junior Game Developer Intern
Period
8 July - 8 August 2024
Verified status
Completed prototype
Opening scene of the Unity panoramic tour prototype
🔍 Inspect Figure
[COVER]Opening scene of the Unity panoramic tour prototype
[01]

Overview

This Unity panoramic-tour prototype was built during a one-month internship in the IT division of PT Duta Basis Dataprima.

It organizes 78 rendered panoramas into a navigable structure of up to 79 scenes using 360 View and hotspot-based movement.

[02]

My Contribution

  • 01Prepared 78 panorama renders in Lumion for use inside Unity scenes.
  • 02Built reusable 360 View and hotspot-navigation behavior in C#.
  • 03Implemented mouse and touch selection through Physics Raycast and BoxCollider targets.
  • 04Added asynchronous scene loading and a persistent PlayerRig, then presented the completed prototype to the director.
[03]

Key Technical Notes

  • 01The documented scene structure includes initialization, lobby, and Scene1 through Scene77.
  • 02Reusable hotspot objects connect panoramic locations through scene transitions.
  • 03Physics Raycast and BoxCollider provide a shared selection mechanism for mouse and touch input.
  • 04Asynchronous loading changes scenes while the PlayerRig persists between them.
[04]

Visual Evidence

Click to inspect in full resolution
Panoramic tour scene documentation
FIG.01Interactive 360-degree panoramic view rendered in Lumion Pro.
Panoramic tour hotspot navigation
FIG.02Hotspot navigation triggers connecting adjacent panoramic scenes in Unity.
Unity panoramic environment documentation
FIG.03Architectural interior exploration scene with interactive camera rotation.
[05]

Tech Stack

  • Unity
  • C#
  • Lumion
  • Physics Raycast
  • Scene Management
[06]

Status & Link

Completed prototype

Source repository or production deployment is private.
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